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Enlarge one area of the mesh with the zoom.

  • . Select Label->All in->Points . The result is shown

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Each number identifies a node. There is a node for each element vertex.Image Modified

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  • The node identifiers created by generating the mesh appear on the screen. There is one identifier for each vertex of each element.

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  • Select Mesh->Quadratic type->Quadratic.


Image Removed Image Added NOTE : By default GiD meshes with first degree (linear) elements. To find out which mode GiD is working in, go to Mesh->Quadratic type.

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  • Select Mesh->Generate mesh.

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  • A window opens asking whether the previous mesh should be eliminated. Click Yes.

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  • Another window appears in which the maximum element size should be entered. Leave the default value unaltered and click OK.

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  • Once the mesh has been generated, select Label->All in->Points . The result is shown in Figure 15. Now, there are not only nodes at the vertices, but also at the midpoints of the edges of the elements.

Each number identifies a node. There is a node at each element vertex and at the midpoint of each edge.Image Modified

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  • Select Mesh->Quadratic type->Quadratic9.

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  • Select Mesh->Generate mesh.

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  • A window opens asking whether the previous mesh should be eliminated. Click Yes.

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  • Another window appears in which the maximum element size should be entered. Leave the default value unaltered and click OK.

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  • Select Label->All in->Points (see Figure 16).

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  • Notice that the four-sided elements (quadrilaterals) also have a node in the center, in addition to the nodes at the vertices and midpoints of the edges. Similarly, hexahedra also have a node at their center point.

Each number identifies a node. There is a node at each vertex, at the midpoint of each edge and in the center of quadrilaterals and hexahedra.Image Modified

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