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  • Each geometry entity store its mesh (avoid re-mesh if was meshes, update the mesh if required, etc.).
  • Undo enhanced (redo, undo last command, use backup as starting point, not lost history saving model, copy commands from undo multiple window, etc.).
  • Fixed octree bug that prevent collapse points in some special scenario.
  • Corrected error when selecting entities to list that causes axes to raw draw incorrectly.


Postprocess:

  • Fixed bug when cutting multiple meshes.
  • Corrected error in results cache when loading results with different meshes on each step and without index.
  • Corrected error when animating a deformation with contour fill with different meshes on each step.
  • Corrected problem when importing multiple VTK files.

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