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General appearance
- Smoothed Elementselements: If this option is set, when rendering a mesh in Preprocess mode (see Render) the intersection between elements with a small angle between their normals will be illuminated as if it were a continuous solid. If it is not set, illumination is made considering every element as planar. The angle (in degrees) is the maximum angle between the normals of two elements to allow smooth lighting between them. If the angle is greater than this, one edge is drawn between them. The equivalent in Postprocess mode can be found under the top menu bar Options->Geometry->Border angle.
- Surface drawing type: Lets you choose how to draw the surfaces when in wire frame (normal) mode. Options are:
- None: Surfaces are not drawn.
- Boundary lines: One magenta line is drawn for every contour line. This set of lines has a small offset towards the interior of the surface.
- Iso-parametric lines: Two yellow lines are drawn for every NURBS surface, one for u=0.5 and one for v=0.5.
- Both: Draws both Boundary lines and Iso-parametric lines.
- Draw quadratic elements: With this option you can specify how to visualize quadratic elementsvolume entities in render flat or smooth. Options are:
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- No, Stipple mode, Using a texture, Normal, as surfaces
- Entity labels show: to show identifier number, the layer name of the entity or both of them.
- Automatic rotation center: If this option is active, each time 'Zoom In' / 'Zoom Out' / 'Pan' is used, the point of the geometry or mesh nearest to the center of the screen will be taken as the center of rotation for subsequent rotations. This is also available by right-clicking the mouse, under Rotation -> Center. If a new Rotation center is selected (see Center), then this option is deactivated.
Render Geometry render precision
- Render precision: This option determines the precision with which lines and surfaces are drawn in render mode. To render the NURBS surfaces and lines, an internal mesh is generated according to the precision set with this option. The internal definition of geometric entities does not change. Values: 1.0 to 0.0 from best to worst.
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