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- Fixed bugs in semi-structured volumes
- Fixed bugs in contact volumes meshing
- Fixed bugs in contact volumes creation
Postprocess:
- Quadrilateras Quadrilaterals with 8 nodes: now the central point ( 9th point in Quadratic 9 quadrilaterals) and its result is interpolated in Vertex Buffer Object and Vertex Array drawing methods. This is done also for Hexaedrons Hexahedra with 20 nodes and Prisms with 15 nodes. Including gauss point results and smoothed gauss points results.
- Point and Sphere options: separated size and detail options for points ( and point mesh style) and for spheres and circles.
- Indexed result files: corrected problems when reading small files or incomplete results, at the end of the file or in the middle of a running simulation.
- Display lists / Vertex Array / Vertex Buffer Objects: avoid rebuilding graphical structures too often when changing mesh properties like style, colourscolors, etc., or when changing from Fast Draw to Normal draw mode.
- AVI and FLV animations: corrected fps calculation when delay between frames is too big.