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GiD_Project view ligth_vector ?{x y z ?w?}
Light direction . in screen space: x = horizontal, y = vertical, z = towards the user
If w is missing the is defaulted to 0.0 and the ligth will be directional
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GiD_Project view ligth_vector ?{x y z ?w?}
Light direction . in screen space: x = horizontal, y = vertical, z = towards the user
If w is missing the is defaulted to 0.0 and the ligth will be directional