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  • Added option in Snapshot/animation save file dialog to save files in project.gid/gallery/ folder which is accessible from the Model Manager as Gallery:

Preprocess:

  • Mesh rendering of quadrilaterals or hexaedra faces with VA / VBO drawing methods ( more that 100 elements): now they are drawn as 4 triangles instead of OpenGL's default 2 triangles for nvidia cards or MS generic driver. On some deformed hexahedra, drawing quads as 2 triangles showed some visualisation errors. Now they gone.
    Image AddedImage Added
    before : showing render problems with deformed elements          now : rendering quads as 4 triangles solves this visualisation problem

Postprocess:

  • corrected error in polygonal cut when sometimes, a single cut is split into two unconnected pieces when it should be only one.
  • corrected drawing problem when selecting border graph on AMD graphic cards.
  • corrected error when drawing several contour fill ( with 'Several results' on ) defined on gauss points and when read from hdf5 postprocess file.

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