GiD - The personal pre and post processor

From v 10.1.0d to 10.1.1d


What's new from version 10.1.0d to 10.1.1d


Preprocessing

  • Bugs corrected related with meshing compatibilities checking before meshing semi-structured volumes.
  • New option: DontDrawNormals/DrawNormals in Utilities --> SwapNormals to avoid draw the normals when there are a lot of surfaces, or when the process is
  • automatized, for instance, in a macro.
  • Bugs corrected related with 3D boundary layer meshing.
  • Quadratic type of the model (variable IsQuadratic) loaded automatically when the model is loaded.
  • Support for Vertex Arrays and Vertex Buffer Objects so that the drawing of lots of surfaces (in flat or smooth render mode) and meshes (in any render mode) is faster.
  • Preferences --> OpenGL & Postprocess: added option to draw the preprocess mesh with smoothed normals at the vertex or not.
  • Initial green color for Layer0 has been changed to dark red.


Postprocessing

  • New option: Options --> Geometry --> Extract boundaries from shown volume and surface meshes; for each mesh creates a set with its boundary elements. The original mesh is left untouched.
  • New option: Options --> Geometry --> Separate connected components from shown volume and surface meshes; for each mesh detects groups of connected elements and stores them in separate sets. For instance a single volume mesh which corresponds to three unconnected spheres will be separated into three sets each one containing the volume elements of a single sphere. The original mesh is left untouched. By default a maximum of 50 connected groups will be separated into separated sets. This limit can be modified with the variable Utilities --> Variables --> PostMaxNumComponents on the main's window the right menu.
  • Display Window can be integrated into GiD's main window
  • PGF Fonts: now True Type fonts are also used in Mac OS X, thanks to free type library actualization
  • Vertex Arrays / Vertex Buffer Objects bug correction caused no display or crahes gid some times when colors are not correctly defined in the range 0.0 ... 1.0. Also some memory leak is corrected.
  • Read State: when the state is read and all meshes were off, now all are siwtched on.
  • Tk OpenGL: correction of the error which, when the colour was changed using PGFFonts, the second printed string used the specified colour.
  • Results cache: now works in MS Windows

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