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  • Layer To use: Selects a layer to be used as a default. All the new entities will be created within this layer. All the layers can be selected here. Next to the Layer To use button, there is an arrow facing down. This is a menu which lets you select a point, a line, a surface or a volume; the layer to which that entity belongs will be set as the default layer.
  • On: Entities belonging to this layer will be drawn and can be selected in the graphical window.
  • Off: Entities belonging to this layer will not be drawn and cannot be selected in the graphical window.
  • Color: Changes the color of the layer. This color is used when performing a rendering (see Render). The color can also be chosen by clicking on the colored box next to the layer name in the list.
  • Lock/Unlock (Freeze/Unfreeze): Entities belonging to this layer will be drawn but cannot be selected in any way. When copying entities (see Copy) and sharing old entities, entities belonging to frozen layers are not taken into account and not even a range of numbers (see Entity selection) can be selected. The opposite command is Unlock, where the entities belonging to this layer can be selected, copied and shared.
  • Opaque/Transparent : Entities belonging to this layer will be rendered (see Render) opaque or transparent, the opacity gradient can be set by the color window.
  • Filter...: In the layer window, there is the option select which allows the selection of several layers. This can be useful when using a large number of layers. After pressing Sel... a new window appears to allow the input of a string of characters that will match the layer's name. In this string, the characters *** and ? are wildcards that match any characters or character, respectively, in the layer's name. So, the string select will match select, selection, select-surface and so on.
  • New layer: Creates a new layer. If no name is given, the layer will be called "Layer#". The new layer will be used as the default layer until the end of the session or until another layer is selected as the default.
  • New child: Creates a new layer and set as a child of the currently selected layer.
  • Delete: Deletes a layer. A layer can only be deleted if it has no entities in it.
  • Rename: Changes the name of a layer.
  • alphabetic: If this option is set, layers are sorted alphabetically (by name).
  • To back: Sends entities to the back of its layer. When an entity is "at the back" it is not visible and cannot be selected, moved, copied or deleted. To bring the entities of a layer back "to the front" again, select a layer and choose the Bring to front option from the To back menu. There is another option, Bring All to front, which brings all entities of all layers to the front. If the Opposite option is flagged, entities which are not selected will go to the back.
  • Sent To: Moves entities to a new layer. No new entities are created. They are only moved from one layer to another.

When in geometry mode and selecting point, line, surface, volume or all, the all option can only be used to select entities in the graphical window and to change all the entities in the dynamic box to a new layer. When in mesh mode, it is possible to choose nodes, elements or all.

With the special option Also lower entities, entities that are lower entities of the selected ones can also be sent to a new layer.

Example: If this flag is set and one surface is selected, its lines and its points are also sent to the layer.

Self-dependencies:  clicking it, for each current selected layer, the dependent entities of top-level entities will be send to the layer.

  • Set layer to use of an entity: This option permits set layer to use of an entity selecting it.
  • Close: Closes the Layers window.

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