GiD - The personal pre and post processor
Texture (only Postprocessing)
Menu: Utilities→Texture
In GiD it is also possible to assign a texture to a Set. Inside the Utilities -> Texture menu there are several options:
- View No / Fast / Nice: switches between viewing the textures over the sets or not.
When the texture is small and a pixel of the textures must be drawn over several pixels on the screen, the Fast mode just draws the pixels using the 'nearest neighbor' policy, while the Nice mode tries to interpolate the colors of the pixels from the original.
- Add Screen Map / To 4 sided set / BoundImg to BoundSet: maps a texture to a set.
- ScreenMap: by picking four points over the screen, GiD projects the texture parallel to the screen, over the underlying sets.
- 4 sided set: GiD tries to match the 4 sides of the texture to the 4 sides of the set. The best results are achieved using quadrilateral sets which are more or less flat, at least in one direction.
- BoundImg to BoundSet: GiD looks for the border of the texture inside the image file and tries to glue it to the border of the set, for instance a texture circle to a circle set.
- Change Flip Horiz. / Vert.: changes the orientation of the texture once it is applied to the Set.
Note: When the display style of the visualization is changed, for instance from Body to Body Boundaries, the visualization of the texture is switched off. To view the texture, just select Utilities -> Texture -> View -> Fast/Nice.
Once the texture is applied to a Set, any deformed of the Set leads to a corresponding deformation of the texture. In this way the deformed texture can be visualized.
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