GiD - The personal pre and post processor
Working with terrain models
A terrain model is a particular kind of geometry that usually is considered as z(x,y), that is, each projected point (x,y) has single value of z. Note that this kind of model is not able to represent vertical planes, nor overlapped entities in z direction.
Common ways to describe a topography are:
a) A collection of level curves (iso-lines with same value of z)
b) A cloud of irregular x,y,z points
c) A collection of triangles or TIN (triangulated irregular network)
d) The height z(x,y) on a regular grid of quadrilaterals
e) Other, like standard CAD files, using generic surfaces
In this course, we will explore how to deal with this kind of models following some of these approaches.
Level curves
Ensure the default values of 'Automatic collapse' and 'automatic tolerance values' are set in the 'Import and Export' branch of preferences window, and import the file named 'level_curves.dxf' using
Files->Import->DXF...
The result is a model with a collection of straight lines like this:
After importing the file, we recommend to save the model, so as we can access always to the GiD model with the file already imported.
Creating separated surfaces
It is a model of lines, not of surfaces. Some lines could be used to build surfaces, but it should be a hard task.
To facilitate the work the 'near tangent' lines (with a tolerance) could be joined to reduce the number of curves of the model. To do so, use
Geometry->Edit->Join->Lines,
and select all of them. The result should look like the following figure.
To create surfaces it is needed to have a set of closed contour lines. It is possible to create extra curves to enclose regions of topologically four curves, to create surfaces defined 'from its boundary'.
Use
Geometry->Create->Line
and pick two existing points, for example create these two new lines:
In some parts, there may be needed some extra point to create the desired line, it is possible to force the division of a curve 'close to a coordinate' using
Geometry->Edit->Divide->Lines->near point
Select the existing point A, press <ESC> and then the line/s to be divided
Then, it is possible to use the new created point to create a new line:
Note: when selecting the 'near point' it is possible to click the right-mouse button to open the contextual menu, and select other options, like 'Point in line' to pick a point over a curve, like the one to be divided.
Now we can create a new surface interpolating its boundary curves:
Geometry->Create->NURBS surface->By contour
And select the boundary curves.
With this procedure, we can create the three surfaces of the image. The surfaces will have only C0 continuity between them (normals between them are discontinuous), but the shape could be good enough to generate a surface mesh valid for some simulations (see the mesh of the image above).
Creating surface from a family of parallel curves
Another way of create surfaces based on level curves is from a collection of 'near parallel curves'. The surface created will interpolate the curves and will have continuity in normals inside it.
For example, we can divide some curve if necessary and send the curves of the image to another layer to facilitate the selection,
We are going to smooth a little bit the shape of the curves. Prior curves must be converted to NURBS expression.
Geometry->Edit->Convert to NURBS->Line
And then modify a little its shape forcing the tangency at joining points.
Geometry->Edit->Lines operations->Force to be tangent
And set a very big tolerance angle (between tangents), like 90 degrees
Then lines can be joined using
Geometry->Edit->Join→Lines
At this point we already have the family of 'parallel' smooth curves to be used for the creation of the interpolating surface:
Geometry->Create->NURBS surface->Parallel lines
As can be seen this may be a manual and tedious procedure to re-build a surfaces model depending on the complexity of it, but in some cases this procedure may be very useful to simplify large models.
Cloud of irregular points
An interesting option is to create a single NURBS surface approximating (not interpolating) a cloud of points. It creates a rectangular shape projecting in a direction (in this case, z direction). To do so, use
Geometry->Create->NURBS surface->By points
and select all the points of the model
Note: surface sides are not parallel to XY axis, because other automatic 'main directions' are calculated
We can then use only part of the whole surface, trimming it. For instance, if we want only the rectangular region between the corners (156,1352) and (1178,128)
We can create a rectangle
Geometry->Create->Object->Rectangle
156,1352,0
1178,128,0
Then extrude it to create lateral surface that intersect with the terrain
Utilities->Copy... (Lines, Translation, increment z=300, Do extrude: Surfaces)
Now, for intersecting the surfaces use
Geometry->Edit->Intersection->Surfaces
And select the surfaces
Then you can delete unwanted parts
This allow for example to create a 3D volume box for CFD simulations of the air around the topography.
TIN from points
A simple way to sample points is creating a mesh, and exporting the coordinates of the nodes as a simple text file. Create a new GiD project using
Files->New
and import another time the DXF 'level_curves.dxf' file.
Generate a mesh (Mesh->Generate), and write the coordinates of its nodes using
Files->Export->Using template .bas (only mesh)->XYZ
Create again a new model (Files->New) and import the XYZ file as geometric points
Files->Import->XYZ points...
Ensure the 'Triangulate' extra option is selected in the import options parameters, as shown in the following figure.
This will create a TIN 'Delaunay' triangulation, connecting in Z projection the provided points (note that GiD collapses automatically the nodes in the same position, so as there are no overlapping in the resulting mesh).
It is topologically a valid surfaces model, that interpolate all provided points, but it has a lot of triangles, some of them with small angles or short edges and this difficult other geometrical operations, and re-meshing.
Note: It is possible to use collapse of points/nodes/edges to have less triangles
Regular grid from nodes
Create again a new model (Files->New) and import the XYZ file but now as mesh nodes, and without connect them with triangles
Files->Import->XYZ nodes...
We can build a regular square grid using
Geometry->Create->Geometry from mesh->Nodes->grid surfaces
Enter a grid cell size of 20 units and select all nodes.
A regular grid of surfaces will be created, with z of points approximated from the selected nodes
Using Nodes->grid surfaces the z's are approximated with an averaged value based on inverse of distance to a power of close nodes.
Using Triangles->grid surfaces (in case the input data are triangles, not just nodes) the z's would interpolated projecting the node over the selected triangles. This option could be more expensive.
Note: A regular grid is easier to manipulate than a TIN.
Instead of create surfaces of geometry it is possible to create mesh entities, or export the grid data in a file (ARC/Info grid ASCII format, supported by most 'Geographic Information System' GIS programs). If you export a raster file using
Files->Export->Nodes->Raster...
This will prompt a pop up window, asking to insert a File Name. Once inserted and clicked the Save button, a second pop up window will appear, this time it will ask for the grid size. After having clicked the OK button it is required to select all the nodes to be exported. Finally press the Escape key to complete the process.
Then, the raster can be re-imported with
Files->Import->Raster GDAL...
This import option supports several common raster formats like geotiff, ARC/Info ASCII or binary, png, jpg, among others (based on the GDAL library), and allows to create geometry, mesh, write as ARC/Info ASCII, and also sub-sample data for big files.
For instance, sub-sampling with increment=2 will take into account one of each 2 point data in each direction, like shown in the figure hereafter.
Grid from Internet
GiD incorporates the possibility to obtain a grid from the place of the world we want using:
Files->Import→Topography...
We must enter the latitude and longitude geographical coordinates of the location we are interested in. In case we do not know its coordinates is possible to try to find them based on the name of the place,
For instance, if we enter the name 'Barcelona' and press enter, the coordinates are filled with values lat=41.3828939 lon=2.1774322 degrees
Note: If is possible to find coordinates with external tools like 'Google maps', be careful, the order of lat/lon could be reversed depending on each application
We can set the zoom level until a maximum of 14 (for a grid resolution of about 7 meters)
and press 'Create map' to create geometry/mesh/export to ARC/Info (only the central tile data, squared in red, will be imported)
If 'Create background image' is checked then the image (from 'Open Street maps') is set at geo-referenced background image
Example using only 1/4 of data of topography of Montjuich Mountain.
Note: geo-referenced UTM topography usually require too big numbers for the coordinates, especially for the 'y' (e.g. x=427378 y=4579121), this could become a numerical problem for the graphical representation (OpenGL uses float numbers to draw, that mean about 7 significant digits), and for the calibrated tolerances of some algorithms. In case of problems a solution could be use the 'Move' tool to displace the whole model close to the 0,0 origin. It is recommendable to store somewhere (like Utilities->Tools->Notes) the offset used to recover the true coordinates if necessary.
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